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What is ray tracing

We have all been there, playing our favorite game, and suddenly it appears on the screen like there is no tomorrow. Your monitor is trying to process more frames than it can handle, resulting in a mishmash of mismatched incomplete frames.

Although this is not a problem for many users, it can be extremely detrimental to their gaming experience, whether it is a single player or a competitive game. When you are in trouble, the last thing you want to experience is processing a large number of frames at the same time.

Fortunately, it is easy to eliminate screen tearing on gaming monitors, and we are here to explain exactly how you did it. The following article will take a closer look at what exactly is a screen tear and the best way to prevent it from happening.

Since there is a lot to experience, don't waste time sneaking into it!

Screen tearing is a visual artifact that can cause the display to display two (or more) frames at the same time when the frame rate of your GPU does not match the refresh rate of the monitor.

As you can see in the image above, the two frames did not match correctly, which doubled the overall viewing experience.

This visual artifact only lasts a fraction of a second, but it may appear hundreds of times during the game. Although this is not too unpleasant for some players, it can be very distracting for others. If you are the type of person who likes to play competitive games, this is usually the difference between winning and losing, reducing your overall focus and immersion.

Fortunately, repairing a broken screen is pretty easy. There are many different ways to minimize screen tearing; in some cases, it can be completely removed.

Let's start at the principle of vertical sync.

VSync, or vertical sync, is (historically) the only way to get a gaming experience free of annoying screen tearing. This technology will sync the vertical refresh rate of your screen with the frame rate provided by your GPU, resulting in a smoother overall gaming experience. However, because VSync prioritizes the screen, your GPU generally has to wait until your screen is ready to receive frames before sending them, which eventually leads to more input lag.

For example, if you use a 60hz monitor and enable VSync in the GPU settings, no matter how many FPS you get, it will force your GPU to limit the frame rate to 60. As you can imagine, this will have a huge impact on the chain reaction of the gaming experience.

For this reason, competing gamers generally have to accept some screen tears because the input lag is too bad for their performance. However, single-player games that do not rely heavily on responses can enjoy a tear-free experience without much impact on their gameplay.

Fortunately, the performance of modern displays is far superior to past alternatives, and many displays offer refresh rates from 240 Hz to 360 Hz. When you move the theoretical refresh rate scale up, you will naturally see the refresh rate decrease. The screen tears.

We only really solve the problem of screen tearing when users get a frame rate higher than the display refresh rate in the game. However, when using another method, screen tearing may also occur-FPS is lower than the maximum refresh rate of the display.

In this case, users with GeForce GTX 650 and above will be able to take advantage of Nvidia's Adaptive Sync, a feature of the Nvidia GPU that will turn off VSync when the frame rate is below 60 FPS.

At this point, you may be wondering, why is there a problem below 60FPS when using VSync? The answer is in how the technology works. If you're using a 60Hz monitor and your gaming frame rate drops below 60 (say 55), VSync will cut the monitor's refresh rate in half (down to 30) so you can continue to reduce the tearing of the screen. screen.

If you do this, you will experience a lot of stuttering. This visual artifact is much more serious than the occasional tearing of the screen.

One technology that is often overlooked is Fast Sync (Nvidia) and Enhanced Sync (AMD). If you have a GeForce 900 or AMD GCN series GPU, or later, you can use either of these technologies.

Unlike VSync (which limits the frame rate to the monitor's maximum refresh rate), Fast Sync and Enhanced Sync only provide your monitor with the most recently completed frame. This is very useful for people whose FPS is low, because you will not be limited to the capabilities of the screen, but will only wait for your GPU. Not only will this have a positive effect on screen tearing, but it will also reduce input latency.

Having said that, it will not improve the input delay at all, and will only have a significant difference compared to VSync. Ultimately, the higher the frame rate, the lower the input delay. In an ideal situation, users should double the frame rate of the display’s maximum refresh rate to significantly reduce input latency.

Recently, AMD and Nvidia have provided their proprietary variable refresh rate technology, paving the way for more effective ways to reduce screen tearing. Unlike the previous options, these technologies allow your monitor to dynamically change its refresh rate to match the frame rate output of the GPU. Of course, not all monitors (or GPUs) support this technology, but most will support it, so don't be too discouraged.

This means that if you play Red Dead 2 at 100 frames per second on a 240Hz monitor, VRR will reduce the monitor refresh rate from 240 to 100, matching your in-game FPS and almost completely eliminating screen tearing . arrive

On the other hand, Nvidia GSync only supports Nvidia GPU and vice versa. However, as many articles will explain, this is not the case. Many displays can use both technologies at the same time, although the performance output varies.

Having said that, every Nvidia Gsync (unsupported) monitor comes with its own built-in GSync module. In contrast, FreeSync uses the monitor's built-in adaptive synchronization function.

It is worth mentioning that both GSync and FreeSync limit the maximum refresh rate of their panels. Therefore, if you are running a 144hz monitor, if you beat it in FPS, you will not get the VRR rewards.

is just that, our quick explanation of "what is screen tearing" and several different ways to reduce it. We hope this guide will make it easier for you to understand screen tearing and give you a better understanding of the repair process and how it works. As we enter the new decade, most of the technologies you see above are almost obsolete, and GSync and Freesync have taken over most modern settings. That said, some people still find the benefits of using the old technology; it all depends on your specific configuration.

If you have any questions about screen tearing or variable refresh rate technology, please feel free to comment below. Even better, you can now go to our community center, where you can discuss all monitoring matters with like-minded people.

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