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Getting the correct graphics settings in a game can sometimes be a bit overwhelming, especially when they don't clearly mark what they are doing. We will simplify some operations for you in this article and break down the settings called "anti-aliasing".
You may have encountered this setting in your options countless times in many games, but what does it do, how does it work, and why does it reduce performance?
Antialiasing is designed to remove those jagged, stepped edges from your game. We sometimes see these edges at lower graphics settings. Unlike circular objects in the real world, the reason we get these jagged edges in the first place is because everything we see on the display is in the shape of pixels. Of course, pixels are square.
To eliminate the jagged effect that we see in every oblique or circular image, we use anti-aliasing. This setting reduces the aliasing effect in the image by blending colors at the edges, thereby creating the illusion of smoothness. This combination effect comes at a computing power cost and will generally lower your FPS, especially if your version is lower.
has several different types of smoothing, with different impacts on performance. That's why on the low-end AA types, you may sometimes notice that your game is a bit confusing.
In the rest of this article, we will introduce the different types of anti-aliasing, how they affect your graphics, and which is suitable for your PC for a smoother experience.
Although the end result of different types of anti-aliasing is the same, the one you choose depends largely on your system hardware. Let's take a look at the different types of AA and see how they work.
SSAA is a very effective anti-aliasing method, the first available method, but it is very demanding. The way this anti-aliasing works is to let your GPU render the game at a higher resolution and then lower the resolution. As mentioned above, this is the best method, but it requires a high-end PC to run smoothly because it increases the pixel density and displays clearer images.
MSAA is a more common type of AA, which can only smooth polygons. Compared to other types of AA, this type of AA is more balanced because it reduces processing power, but still produces a mild effect. You can often find MSAA in games labeled 2xMSAA, 4xMSAA, and 8XMSAA, the latter requiring more PC power. The
CSAA was developed by Nvidia and has features on their newer cards. It is similar to EQAA, which we will introduce next, but essentially produces similar results to MSAA. Despite the similarities, it only achieves this goal at a fraction of the performance cost.
EQAA was developed by AMD. As mentioned above, it works similar to MSAA, however it doesn't have much of a performance hit.
FXAA is usually at the lowest level and is the perfect choice for low-level PC users. This less demanding AA blurs the edges of these jagged objects, making the image softer; however, you will usually find that the image is often blurry.
TXAA uses slightly more processing power than FXAA, but combines several different techniques to produce smooth edges. Although it is only suitable for newer graphics cards, it is not perfect and you can still see the blur when you use it. There are many different types / techniques of anti-aliasing available for
, but depending on the game you use them, you may only see one or two. For weaker PCs, FXAA is your best option, because you can smooth out those jagged-edge performance effects with the least amount possible. It's worth noting that FXAA has a blur effect, which makes your game look bad (though better than jagged objects).
At the other end of the scale, SSAA ranked first. SSAA is very effective against irregular objects, but requires a high-end PC to run smoothly without any performance degradation. SSAA does make graphics look great because it forces a higher resolution image and shrinks it to fit your resolution.
However, a good middle ground is MSAA. MSAA is the most common, and it provides a variety of options (2X, 4X, 8X) for gamers using intermediate PCs. MSAA is a balance of SSAA and FXAA, which reduces performance impact while providing smooth images.
Your resolution is also a factor in terms of smoothness and the types that can be used. When playing on a small 1080p 21-inch monitor, you may not notice the alias. However, larger 1080p monitors may have very obvious aliases on the screen. When it comes to 4K gaming monitors, you may not notice aliases (depending on how close you feel to the screen), due to higher pixel density.
Both are good. If you are just starting to play the game and want to see all the content it offers, please turn on its smoothing function. The function of
anti-aliasing is to smooth the jagged edges in the image. Jagged is equal to jagged, so turning on its anti-aliasing can provide you with a smoother gaming experience.
What you can't get is a smoother game feel, because turning on your smoothing means letting your GPU do more calculations per frame to achieve smoothness. This means you get fewer frames per second. When you understand the game more deeply, you may be willing to sacrifice a bit of sweet visual effects for faster game speed.
So here is the real question: do you want to feast your eyes or play faster?
It depends on your personal preference, but remember that at 1080p, anti-aliasing may lose 30 or more frames per second, which can be said to be smoother than anti-aliasing in the playability of many fashionable modern games The effect is more obvious.
What game you are playing is also important. From high-octane driving games to atmospheric multiplayer shooting games, everything can benefit from the lower demand of disabling a smooth GPU instead of using clear graphics rendering.
In fact, the faster the game is designed, the less anti-aliasing feels compared to the price of the frame rate, especially at 1080p.
No, on the contrary. This is equivalent to playing tennis, but you must solve the quadratic equation before you can hit the ball. No matter what game you are playing, it will have a default image smoothness. If you play so smoothly, you may still see some jagged lines or slightly blocky edges, but this is how the game looks at the frame rate of the optimized action.
If you turn on anti-aliasing, for every frame in the game, your GPU must smooth lines and edges to maximize your visual accuracy and flawlessness. The time required to do this will affect your frame rate, which means your gaming experience will slow down. It looks absolutely impressive, but the playback speed will slow down. So no, smoothing is not good for FPS, no matter how good it is for your eyes. Anti-aliasing in
games keeps us away from the era of blurry, jagged lines and blocky polygons that make up the background and player characters of the game. Soften the graphics to give the scenery and characters a more realistic, rich and delicious appearance.
If you play the game in low or medium mode, you will find that irregular blocking still exists, this is the function of anti-aliasing technology is not implemented. There are many types of anti-aliasing used by
game developers, the most common of which is multisample anti-aliasing. This only smooths the edges of the polygons, but leaves everything else on the rough side. This is to strike a balance between acceptable smooth imagery and acceptable fast gameplay, because the smoother the image, the more complex the calculations the GPU needs to perform and the lower the FPS rate.
professionals disable their anti-aliasing because they want or need its FPS as high as possible. The fact is, gorgeous graphics are great for getting addicted to the game, but when you become a pro gamer, you don't really think about turning pixel graphics into "reality." You are thinking of killing people who can die, completing tasks, passing levels or doing anything else that requires progress in the game.
This means that compared to FPS, you are less concerned with visual fluency, which will affect your gaming experience and may even affect your progress.
Therefore, by turning off anti-aliasing, professionals can get the craziest, fastest and most primitive gaming experience, and they don't care at all about blocking polygons or jagged lines.