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In recent decades, gaming monitors have made great strides in technological advancement, leaving most of the CRTs (cathode ray tubes) behind, opening up a more exciting future for LCDs (liquid crystal displays). Gone are the days when the
monitor was bigger than the computer tower and bigger than your grandfather's loafers. Today's displays have an impressive set of design features, performance specifications, and immersive characteristics, which for most people make them far superior to CRTs of the past.
Additionally, thanks to modern methods, manufacturers can now customize display performance to meet their individual needs. Whether you're a gamer, creative guy, or someone who just wants to dive into movies and TV, today's market will have the exact screen you're looking for. Chapter
CRT and LCD Display: Which display technology is best for gaming? Many people think that LCD screens are better because they have been updated, but this is not the case. When reviewing the history of display technology, we will compare CRT and LCD to see which is more suitable for gaming.
So, with these in mind, let's not waste any more time and dive directly into it! The early
computers were an incredibly messy cabinet filled with electronic devices that, if you were lucky, would interact with the user through flashing lights. Many have no visual output, and users need printed paper to decipher the information they are calculating.
Although CRT technology has been around since the late 1890s (recently used in conventional televisions), it was not until the 1970s that cathode ray tube technology was first introduced in consumer computer monitors. .
The first of these computers is the Xerox Alto computer. It is equipped with its own CRT monitor, which uses a monochrome screen text
. It may be basic, but it is the beginning of a new era.
During the 1970s and 1980s, computer scientists worked hard to replicate the success of televisions, trying to develop hardware and code to enable PCs to output images on portable consumer televisions. Although they managed to do this, the resolution was low and the colors were very limited. It was not until the mid-1980s that CRT monitors were open to the public, albeit in a limited number and a wide range of uses.
However, with the development of multisync technology, the manufacturing of CRT displays has undergone tremendous changes. Manufacturers now have the ability to create and design non-specific brands or models of CRT monitors. Multisync not only supports compatibility with any PC, but also supports multiple resolutions, refresh rates and scan rates. This is when CRT monitors really take off, providing an enjoyable viewing experience with versatility and functionality.
That said, CRT still has its flaws. Not only are they heavy, big and ugly, but they take up most of your desk space. Because many people do not want these features and due to rapid technological development, new favorites soon appeared.
Although LCD technology dates back to the 1880s, it was not until the late 1970s that liquid crystal displays finally became available in computer monitors. At this stage, the main LCD technology is used in calculators and watches. It wasn't until later that desktop monitors began to see the impact of LCD technology.
LCD technology is revolutionary in the way displays are designed. Its existence means that the screen size can be greatly reduced, thus providing consumers with a host of personalized benefits. LCD screens are not only thinner and smaller, they are also lighter and consume less power. They are also larger (in terms of screen size) and can be bent, bringing a whole new sense of immersion to the desktop. Not to mention greatly reduces eye fatigue.
However, at this time, the manufacturing process of liquid crystal displays is still extremely expensive, which means that liquid crystal displays will still be the second choice of most people.
As we approached the late 1990s and early 2000s, LCD display manufacturing methods have greatly improved, now allowing creators to bring cheaper displays into the flooded CRT market. Regardless of the intent and purpose, this is the beginning of the decline of the cathode tube display.
As more affordable LCD products enter the market, consumer demand for CRT displays begins to decline. By the end of the 2000s, most of the high-end CRT production had ceased and is now focused on LCD replacements. The UK's largest national electronics retailer has seen a complete turnaround in CRT sales, indicating that its sales have declined by 75% between 2004 and 2005. A similar situation occurred in the United States, where stores like Best Buy they quickly reduced sales. The space allocated to the CRT.
At the end of 2010, the previous display technology pillar was almost dead. Although many people think that the new ultra-thin screen option is better, there are still many people who do not fully embrace this idea.
Competitive competitions have existed since the early 1970s, and Stanford University hosted the first multiplayer competitions. However, it wasn't until the 1990s that competitive games really started to take off.
Street Fighter II (one of the most popular fighting games in the past 30 years) is one of the first games to popularize the concept of fighting. It paved the way for many online multiplayer action games, some of which are still played today. Fast forward a decade or so, and competitive games are bigger than ever before, covering players and audiences from all over the world.
PC gaming at this stage
Just when LCD screens began to take over the display market. Although many people are very happy to give up bulky CRT monitors, this is not the case for gamers.
It is well known that displays used in competitive games require many different factors to be classified as "high-performance". Among these factors, the most important ones are; refresh rate, response time, resolution and input delay. These are the factors that make the game smooth, ensure that the image is optimized, and reduce the delay between peripherals and the screen, all of which are essential for the highest level of competitive games.
Unfortunately, this is the shortcoming of LCD screens. Early LCD monitors were worse in almost every department, so competitive gamers had no choice but to continue using the proven CRT. It was not until many years later that the LCD screen finally had a performance level comparable to that of a CRT.
Fast forward to today, it is 2020, CRT monitors are almost forgotten. Competitive games are the most popular, with games such as LOL, CS:GO, Dota 2, FIFA and Fortnite beginning to make headlines. Professional e-sports franchise rights are very large, and game players earn huge amounts of money through contracts and endorsement transactions.
With the newfound profits from esports, display makers have started to join the gaming trend, marketing everything that seems like "the right thing to do for games." Although this may be the case compared to current LCD screens, can they really have the same ratings compared to older CRT monitors?
Well, let's take a look:
Above we have summarized a brief comparison between one of the best CRT monitors of all time (Sony FW900) and one of the latest high-end gaming LCD panels (ROG XG279Q). Although the initial reading may seem like ROG is an excellent display, certain CRT display technologies may give you a different idea.
First, we have a pixel grid. Unlike LCD, CRT is not attached to a fixed pixel grid. In contrast, CRT uses three "guns" to project light directly onto the tube, which means there is no magnification blur, and no specific native resolution is required. In this case, the CRT can run at a lower resolution, thereby reducing the pressure on the GPU, while still looking very clear. The second major advantage of the
CRT monitor is the motion resolution. Modern LCD displays use a technique called "sample and hold", which reproduces motion at a much lower resolution than still images. This means that when the game is scrolled from left to right, the image will render at a lower resolution, resulting in a blurrier viewing experience. On the other hand, CRT handles movement in a completely different way. CRT does not use the "sample and hold" method, but renders each frame in the same way. For gaming, this means that a CRT with 768p resolution can be as good as current 4K monitors, or even better.
Next is the entry delay. Although input delay is not a big issue on high-end LCD monitors, it still affects the purchasing decisions of many people today. However, when it comes to CRT, there is no input hysteresis. The image displayed on the CRT is directly transmitted to the screen at a speed close to the speed of light. This means zero latency or entry delay, which is one of the main reasons why some people still use CRT today. However, these are not all victories for CRT display technology. Some of the most obvious disadvantages lie in the corners of the CRT, including size, weight, and health hazards. They are also very fragile, have no stent versatility, and will put a real strain on your eyes.
So in the final analysis it depends on your top priority on gaming monitors. If you prioritize raw game performance, nothing else matters. Even today, CRT is still a better option. However, if you are more interested in immersion, ease of use, versatility, and functionality, modern LCD displays will serve you well.
All in all, the only thing to discuss is the future of display technology and what it prepares for gamers. Since OLED has been used in modern TVs, it is only a matter of time before we see the technology used in traditional desktop displays. It will provide many design features and performance tuning specifications that may make today's LCD panels obsolete.
gamers will enjoy faster response time, deeper blacks, higher contrast, wider viewing angles and higher energy efficiency. Don't forget the bending, bending, rolling and bending capabilities of OLEDs.
But there is another question; although they have obvious performance advantages over today's LCDs, can they also be the same compared to the CRTS 20 years ago?
Well, although the answer is almost certainly no, it is still a long-lasting debate.