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Ps5 xbox series x event updates

As a PC gamer, if the arrival of the next generation of game consoles does not excite you as much as the hardware recently released by Nvidia and AMD, we will forgive you. However, there are some good reasons why these new game consoles can attract the glorious PC Masters, thanks to the things under their shells. For some time, the technology used in game consoles has been influenced and influenced by PC games.

next-generation consoles PS5 and Xbox Series X both use AMD-designed technology as the core, using AMD Zen 2 and RDNA 2 chips. There are 3 CPUs in the gaming PC version of Zen 2 (although the 3000 series is still a solid gaming CPU), we haven't mastered it yet. In RDNA 2, because it will be released with AMD’s new 6000 series GPUs later this year. Speaking of specs, why don't we take a closer look at how the two consoles stack up?

Although the two consoles under the hood are not exactly the same. Through PS5, Sony has brought its own 3D audio algorithm, ultra-high-bandwidth I / O, and SSD controller. On the Microsoft team, Xbox Series X has the "Xbox Velocity Architecture" and brings all the enhancements introduced by DirectX 12 Ultimate API.

But I heard you are a PC gamer! You don't worry about all these console conversations! I know, I know, this is what our content creator Charlie said when discussing anything console related in Slack. However, with the emergence of a new generation of game consoles, new technologies have also followed, and this new technology often appears in the field of PC games. So, let's take a look at the new console-based technology that may appear in the next version of your PC.

Why not start from scratch and dive into the world of next-generation game graphics? In addition to ray tracing, what else are we talking about here? For some time, ray tracing is definitely a buzzword in the GPU world, and it was once the exclusive technology of Nvidia and will soon be applied to AMD GPUs. And of course this is reflected in the fact that both next-gen consoles are fully equipped with ray tracing capabilities.

To get an in-depth understanding of the future of these game consoles, let's take a closer look at PS5. Sony's own Mark Cerny has confirmed that when it comes to customization technology on the PS5 and AMD's Big Navi card, we'll see a lot of similarities - the official names are Radeon RX 6900 XT, RX 6800 XT, and RX 6800 (although there are rumors that more variants will be released soon). Cerny continued:

"AMD is constantly improving and revising its technology. For RDNA 2, broadly speaking, its goal is to reduce power consumption, optimize GPU performance, and optimize GPU performance by creating a GPU for put data where it's needed Add new and more advanced feature sets. But the feature set is malleable, which means we have our own needs for the PlayStation, which may affect AMD's roadmap. Thus formed a cooperation. If we introduce concepts that are considered to have a wide range of uses in AMD, then they can be adopted in RDNA 2 and widely used, including PC GPUs. If these ideas are specific enough for what we want to achieve, like the GPU cache cleaner I'm talking about, in the end they are only suitable for us. If you see a similar discrete GPU available as a PC card around the same time we launched the console, it means that our collaboration with AMD has successfully produced technology in two areas. This does not mean that we are only integrating PC components into our console.

Of course, this all means we won't see all the new tech applied to PC gaming, like the cache cleaner Cerny talked about, but it does mean we can use something shiny. The new GPU is shaped like the new RDNA 2 Series. It seems that most of the graphics features developed for new game consoles are actually included on this line, but as PC gamers, we get more. The 6900XT is equipped with 80 computing units, while the Xbox Series X has 52 and the PS5 has 36. Even their entry-level 6800 has 60 computing units. Of course, even an entry-level card is $50 more expensive and is only a component of your PC build, but it brings more benefits.

It is also worth noting that PS5 has demonstrated some peculiar new features in its technical demonstration using Unreal Engine 5. They used this demo to demonstrate two key technologies: Lumen and Nanite. These technologies will ease some of the burden on developers and place them on engines that were too complex for most systems in the past.

Nanite and Lumen technologies use real-time ray tracing and real-time zooming and streaming assets to help create a wonderful epic gaming environment.

Although this is a technical demonstration of PS5, Unreal Engine is not tied to any specific platform. We have it sincerely, thanks to Kim Libreri, CTO of Epic Games, PC gamers can also look forward to this technology, because she said that the RTX 2070 Super will get "pretty good" results in the same demo. Moreover, now it is the next generation of GPUs, imagine the performance of the latest graphics cards.

Why not start from scratch and dive into the world of next-generation game graphics? In addition to ray tracing, what else are we talking about here? For some time, ray tracing was definitely a buzzword in the GPU world.

Both next-generation game consoles are equipped with ray tracing.

To learn more about the content that comes with these game consoles, let's take a closer look at PS5. Sony’s own Mark Cerny has confirmed that we will see many similarities in the customization technology of PS5 and AMD’s Big Navi cards (officially known as Radeon RX 6900 XT, RX 6800 XT and RX). 6800 (despite rumors that more variants will be released soon). Cerny continued:

"AMD is constantly improving and revising its technology. For RDNA 2, their goal is roughly to reduce power consumption by building a GPU, place data where it is needed, optimize GPU performance, and add a new set of More advanced features. But the feature set is malleable, which means we have our own needs for PlayStation, which may affect AMD’s roadmap. Then form cooperation. If we introduce concepts that are considered to have a wide range of uses into AMD, then they can be adopted and widely used in RDNA 2, including PC GPUs. If these ideas are specific enough for what we want to achieve, such as what you call a GPU cache cleaner, then they will ultimately be us. If you see a similar discrete GPU available as a PC card when we launch the console, it means that our cooperation with AMD has successfully produced technology in two areas. This does not mean that we just added a PC to our console. "4444 Of course, all this means that we will not see all new technologies entering PC games, such as the cache cleaner Cerny discussed, but it does mean that we will get some in the form of the new RDNA 2 series. Shiny new GPU. Also, it seems that most of the graphical features developed for the new console are included in this line, but as PC gamers, we get more. Compared to the 52 for the Xbox Series X and the 36 for the PS5, the 6900XT is equipped with 80 computing units. Plus, even their entry-level 6800 beat them out with 60 computing units. True, even an entry-level card costs $ 50 more and is just one component of your PC build, but it brings more benefits.

It's also worth noting that the PS5 has demonstrated some fancy new skills in a tech demo using Unreal Engine 5. They used this demo to demonstrate two key technologies: Lumen and Nanite. These technologies will reduce some of the burden on developers and put it on the engine itself, which in the past was too complicated for most systems to handle.

Nanite and Lumen technologies help create beautiful epic gaming environments by leveraging real-time ray tracing and real-time asset streaming and scaling.

Although this is a PS5 technology demo, the Unreal Engine is not tied to any specific platform. And, thanks to Epic Games CTO Kim Libreri, we have his authority, and PC gamers can look forward to this technology too, because he said the RTX 2070 Super will get "pretty good" results in the same demo. And now it is the previous generation of GPU, imagine the performance of the latest graphics cards.

A big issue surrounding the next generation of game consoles is the inclusion of NVMe drives; For PC gamers this is all too familiar, most of the best gaming motherboards are now equipped with multiple NVMe SSD slots as standard. To increase system bandwidth, both Xbox Series X and PlayStation 5 will include custom I / O and compression technology.

The new Velocity architecture that we see in Xbox Series X is how Microsoft helps its console in this regard. It combines four key technologies: DirectStorage, custom NVMe SSD, sampler feedback stream, and dedicated compression block. Once again, this is good news for PC gamers, because at least half of these technologies will soon affect our system, and some are already in development.

Let us first look at DirectStorage, which is a member of the more familiar DirectX product line. DirectStorage is a new I/O system that reduces the CPU overhead of multi-core workloads to a fraction of a single core. This is also the common goal of the two next-generation hosts, and the focus is to reduce the CPU load to a small part of the previous one. Since this is Microsoft, they plan to bring DirectStorage to Windows and their new console, so this is something PC gamers should pay attention to. Working in conjunction with the increased bandwidth of

is the new I / O API, which also helps free up CPU operations for other important tasks. And because consoles generally run at much slower clock speeds than their high-end PC build equivalents, this is a very important goal. For us, the best part is that both Nvidia's RTX 30 series GPUs and AMD's Radeon RX 6000 series GPUs support DirectStorage, which means that PCs will continue to match these new game consoles.

Next, we have Sample Feedback Stream or SFS, which is another technology that is already being developed for PCs. In short, it is dedicated to improving texture flow and texture space shading. Both allow rendering at higher resolutions with the highest fidelity, but they do not consume all system resources for this single task. This may sound familiar to some of you as it is included in the recently released Direct X 12 Ultimate API, which previously received its first developer friendly driver from Nvidia.

Features DirectX ray tracing, variable speed shading, and mesh shaders; it is an indispensable part of the next generation of games. Also, it has been confirmed to be compatible with hardware from Nvidia and AMD, so PC users will be fully compatible as well.

Although it can be fully accessed by Xbox Series X and PC gamers, on the other hand, PS5 cannot use DX12 or any part of Microsoft's API. However, they still managed to develop their own technology in cooperation with AMD, which produced similar results. Sony's custom chip they put in the PS5 integrates a custom I / O complex that, like the Xbox, provides impressive bandwidth for the console. On PS5, it includes a hardware decompression chip, a dedicated DMA controller, two I / O coprocessors, a coherence engine, and the proprietary GPU cache cleaner we've heard of before. One aspect of the

PS5 that differs from the products available on the PC is that they designed their own flash memory controller for the onboard SSD. We don't have anything like this for our PC gamers right now, so it will be interesting to see how it can compete with the best PCIe 4.0 controllers.

If decompression is the focus of these consoles, then it can be safely assumed that it will also become the focus of future game development. So what does this mean for PCs? It seems that we are likely to see more of this technology enter our PC version. High-bandwidth cache is what AMD has briefly discussed in its latest Radeon RX 6000 series live broadcast. All of its GPUs have a new 128MB "unlimited cache".

also has a very concerned AMD’s recently launched Smart Access Memory technology, which is only available when the new AMD 5000 series CPU is paired with the AMD 6000 series GPU. For more information, please see our full report on AMD Smart Access memory here.

We already know that when using Epic Games to play games, system I/O, memory bandwidth and storage performance are critical to cross-platform, which shows that fast SSD storage is essential. They rated the storage solution of PS5 as "the most sacred", and PC only received a "fair" evaluation, so without these new technologies, we are likely to be left behind.

Now, let us turn our attention to audio. As we all know, gaming PCs have been able to process 3D and spatial sound at the same time, like HRTF processing, for some time. This is a task typically performed by the CPU, unless your setup can take advantage of a dedicated chip in a gaming headset or digital-to-analog converter (DAC).

On Xbox Series X, we got a dedicated audio module that can be used to process sound with extremely fine details and more complex algorithms, and will also provide plug-in support for the Unity and Unreal engines. However, for PS5, this is of interest to PC gamers as well. They include a new 3D audio engine built from a repurposed GPU computing unit. With this new technology, Sony will bring space and HRTF processing without imposing an additional load on the CPU. Also, even though it's Sony's own creation, they didn't put it on a proprietary label. This leads us to believe that we can expect to see a lot of similarities between Sony and AMD audio engines in the future.

Finally, we come to the next generation controller. Although we do like some good keyboard and mouse games, we have to admit that some games are better played with a controller. So for many of us in recent years we have often connected our PC with our PS4 or Xbox controller, so we can do the same with these next generation controllers too, NS? The new Sony DualSense controller and the redesigned Xbox controller will be able to connect to your PC at some point. This means that you can also enjoy all the new advantages and functions of these next-generation controllers on your PC, ensuring that you can enjoy next-generation games the way you should.

Whether you only play games on PC or are addicted to console games, there is no doubt that the new technology brought by these next-generation consoles will only enhance everyone's gaming experience. Faster loading times, more realistic graphics, and more immersive audio sound great to me, and I can’t wait to see what the new generation of games brings us. From the new CPUs and GPUs of AMD, Intel and Nvidia to the new game consoles of Sony and Microsoft, 2020 is a great year for gaming, even if it is terrible for everything else! Chapter

What about you? What new console technology are you most looking forward to seeing on your PC? Please let us know in the comments below.

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