Portable gaming monitor
We delve into some of the positive aspects of gaming in terms of mental health, and some of the conversations that are often suspended lead to sensational and reactionary discussions about addiction, violence, and antisocial behavior.
Depending on who you hear about the possible negative effects of games on society and the people in it, you may have heard discussions about games, focusing on addiction, emphasis on violence, antisocial behavior, lack of exercise physical and other subjects. Potential problems often associated with excessive gambling. In some cases, these problems can be very real, but they are also worth comparing with positive factors. This topic is often sensational and over the top, and there is little room for nuanced discussions about the potential benefits of games for mental health, well-being, and improved quality of life. In many cases, the entire medium of the game is demonized and the possible positives of the game are marginalized. We decided to take a more balanced approach to studying the impact of games on mental health and personal well-being, and to identify some positive aspects of games that are often forgotten or overlooked.
This traditional view of gaming as an inherently harmful hobby does not match the actual experience of many people today, especially for the younger generation. For many years, games have been a widespread pastime, first becoming popular in the 1980s and becoming more and more common year after year. Whether people come into contact with games for the first time or grow up over a long period of time that games have occupied in their lives, millions of people around the world will have fun with it, which is a hobby. In addition to the sensational headlines and scapegoats, people's actual gaming experience is worth considering.
people are more complex creatures than any narrow evaluation of players, especially when they enjoy the game moderately. In reality, there are billions of players, many of whom have very positive and beneficial relationships with their hobbies. They are healthy and productive people who have made a significant contribution to society, have a balanced lifestyle and rich and diverse hobbies.
Historically, many new things that the younger generation likes are treated as scapegoats and criticized for corrupting the thinking of young people. Whether it is music created to interact with the youth of the times (hip-hop, heavy metal, punk and rock), or newly created art media such as comics, new dance styles, new fashion trends, horror movies and other innocent pastimes. Often swept by waves of moral panic, those who don't really understand them and don't mind making any effort to develop their understanding often conduct reductionist and even reactionary analysis. If you don’t work hard to understand it, it’s easy to overlook the entire cultural environment and art form.
The negative stigma associated with gambling and the negative perceptions it may have increased with the World Health Organization's decision to classify addiction as a medical disorder. According to the World Health Organization, gambling disorder is "characterized by continuous or repeated patterns of gambling behavior." Many of the standards they describe also apply to passionate musicians, avid readers, loyal sports fans, or anyone else who dedicates time and energy to their hobbies. These hobbies do not have negative connotations associated with gaming, even when it comes to the extreme obsessive-compulsive disorder that some people can suffer from.
Here is our breakdown of some of the more positive aspects of the game, the benefits that games can bring to players and to society at large, and these benefits can generally be discontinued.
Perhaps as an indirect consequence of the COVID19 pandemic, people around the world are spending more time at home and reducing their direct physical and social contact. We can begin to reexamine some of the widespread misunderstandings and possible effects of games. an impact on people's mental health and well-being. With reduced regular contact with workplaces, schools, bars, and restaurants, and with some people staying home for long periods of time, video games have become a great way to get rid of the sources of anxiety and stress in the workplace. real world. People cannot leave their homes, but they can explore the virtual world as much as they want. People have to cancel international travel plans, but they can visit their favorite gambling venues. We follow social distancing guidelines, but we can spend time connecting with friends and family in online multiplayer sessions.
Even without the social contact restrictions caused by the COVID19 pandemic, virtual spaces have always been a great place to socialize, especially for children. In the urban environment of the city center, the utilization rate of public space in many areas has been declining in recent years. Many spaces that were previously available for free public access have been developed commercially or privately, forcing people, especially children, to engage in more social interactions in virtual spaces, and to meet the needs of social interaction and connection through shared gaming experiences. As games tend to be available to as many people as possible, available on the widest range of devices, and offering various price points, it is possible to break social barriers in the process. And location. .
For people with physical disabilities, video games can allow them to enter a world in which they may partially or completely bypass some barriers that limit their interest and activities, otherwise they will want to participate. This is a great way for children to play with friends without the physical challenges that some activities like sports may bring. People with physical disabilities can also participate in simulation activities, otherwise these activities would be difficult to do in the real world.
Fly planes, tanks and even spaceships. This is a great way to maintain mental stimulation and social engagement in a world full of physical obstacles and other difficulties.
games can also be used as a means of breaking down cultural barriers. When two people do not have a common language, they can still interact and communicate using the game medium. You can build relationships with people you have difficulty interacting with simply by enjoying the game experience together, because there are many games that do not require any language-based interaction. Similarly, we can see that games around the world have achieved a certain degree of success internationally, and people are just by-products of games and can carry out cultural exchanges. You can passively or actively learn about another culture through the lens of the writing, sound, or performance, art, music, architecture, history, food, and geography included in the game. Many of the problems in our world can be attributed to the fact that people do not consider themselves citizens of the world, but instead put more emphasis on the factors that divide us rather than unite us. Finding a way to overcome this mindset is a positive step for everyone. If your favorite game is from that country, or you often play online multiplayer games with people from there, then it is difficult for you to hold a grudge against people from another country.
Certain games can provide users with a therapeutic experience by directly addressing topics that may help people deal with related environmental exploration, or by portraying characters facing similar environments.
Hellblade: Senua's Sacrifice from British developer Ninja Theory is a game that directly solves and explores the theme of mental health. The protagonist deals with and eventually overcomes mental illness and mental illness. Celeste is also a 2D platform game whose plot revolves around a character who fights against the inner demon and overcomes depression. By creating narratives directly around exploring these types of themes, these games can provide players with a safe and fun way to explore these ideas that they may not be able to explore in other ways.
also has leisure games such as flowers, short hikes, and Animal Crossing, which provide easy low-stakes gameplay, which can help players relax and stop thinking about other issues that may overwhelming. These are the types of games emphasized by Wholesome Games, which is a collective dedicated to highlighting non-violent games, emphasizing a style of play that involves compassion, social interaction, exploration, and positive interaction with the surrounding environment. These types of games provide an excellent opportunity to avoid violence, aggression and fierce competition, and provide a wide audience with the opportunity to participate in the game.
In addition to these examples, there are some games that are based on the subtext of some kind of information, be it the environmental information from Sonic the Hedgehog, the traumatic exploration of the Silent Hill series, or the description of human walking. land on the Sid Mel Alpha Centaur. There are many games that provide another perspective on many key areas of modern life and another perspective on a variety of topics that can help people deal with the world around them.
With trampoline games, there are many kinds of occupations that can be done.
Many of these career choices, although still very hard, can allow people to turn their hobbies into careers.
The gaming industry is estimated to be worth about US$90 billion, and it is still growing rapidly.
People seeking a career in video games can, instead of forcing themselves to pursue a career that they are not interested in, find a job that creatively satisfies them and provides them with a way to transform their passion into a career. The roles in
video games include programmers, software engineers, artists, musicians, animators, testers, marketing, public relations, news, broadcasting, and broadcasting. These are all creative jobs that can not only provide a stable and reliable income, but also bring a fulfilling and valuable career. This is a more modern industry that can better adapt to the lifestyle people want under appropriate circumstances. The
Gaming community has a long history of working with charities, and organizations such as Humble Bundle, Games Done Quick, and War Child Gaming generate millions of dollars in charitable donations each year. This is not only an active use of people’s enthusiasm and enthusiasm for the game, but also a wonderful way to raise funds for valuable causes, including those that make a lot of contributions to society as a whole.
Part of the driving force behind these charitable games is to directly show the world some enthusiasm that can be gained from games, and unite people who love games with compassion for each of them. Supported by their respective charities. .
Although many games are built primarily with entertainment as the top priority, the side effect of creating fun and engaging games is usually to create an engaging and exciting game.
Many games have cultivated hand-eye coordination, numeracy, literacy, and problem-solving skills. They are very useful for curious young people who want to develop skills in these fields. There is a specific type of cognitive skill that can be acquired by playing various styles of games, and this skill can adjust well over time.
They are also well suited to helping older people stay mentally active, either through games that emphasize regular but manageable psychological tests, or games that emphasize memory and concentration tests.
These are just a few of the ways that healthy gaming habits can enhance and improve people's quality of life and well-being. All aspects of games are often sidelined.
The positive impact of the game is based on the reality of people’s experience, not on compelling headlines.