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Emulation, when one software or hardware device imitates another, can be great. I used the emulator to play and rediscover childhood games, playing for hours. However, like many things with superior capabilities, simulation can also be used in harmful ways. The most prominent example is gamers who use simulation for piracy and theft, although companies can also use simulation to charge exorbitant fees for old games.

Therefore, simulation may be a controversial topic in the gaming community, there are many gray areas, and the ethics and legitimacy of emulators need to be discussed.

As a person who experiences games mainly because of the emulator, I want to share my views on the errors, rights and intermediate issues of the game emulator.

starts with the negative factors of simulation: piracy and theft.

It is wrong to use simulation to play current games that you don't own. No matter what your reason is, no matter how beautiful the finished product is, people will work hard to create games. Therefore, reducing your game to free downloads will not make up for your hard work.

Like the game itself, it is wrong to use emulation instead of buying the current console or operating system, even if you buy the game yourself. The harmful use of emulation in this regard is not as widespread as the previous one, because emulators take time to develop, and with each new version of the console/operating system, the architecture is usually more difficult to decipher.

My last point is purely ethical, namely the pricing of simulation games by gaming companies. Although, as owners of the game, you have full legal rights to republish the game at any price, it can be upsetting when the game is republished more expensively than expected. For example, one of the main criticisms of the PlayStation Classic recently is its high price, although this criticism is due to a variety of factors, it also has applications for the availability of games. PlayStation Classic is the only re-release of some of its games, which means that the only options available to play these games are either on the original PlayStation or cost (initially) $ 99.99.

Despite these negative effects, I believe that emulation must have positive uses and can be kept on the right moral side.

First: game protection.

Although media preservation is sometimes used as a disguise for piracy defense, there must be some cases, whether it is a dark game or a favorite game, if it is not simulated, it will be lost forever. For example, Scott Pilgrim (Scott Pilgrim) played against. The World: The Game is a fanatical classic comic movie game, released on PlayStation Network and Xbox Live Arcade in August 2010. The game was well received and gained its own fan base. However, it was removed from the two digital stores on December 30, 2014, possibly due to the nature of the game's links. Without an emulator, the game cannot be played to this day. This is a disappointment to the fans of the game and the history of the game, so I think it is morally reliable to retain and play such games through the emulator. Another similar example of the

emulator providing necessary game saving is the Wii store channel after a service interruption. The only way to access many service titles is through simulation.

Following the same game preservation route, the recent Nintendo leaks have given people a good understanding of how many beloved games are presented. Although the methods used to obtain files and information are incorrect, the information itself is amazing for game history and research, and since most of the leaked prototypes are not on the cassette, simulation is the main medium to experience them.

Emulation can also retain game features or content that may become inaccessible due to various factors. For example, hardware such as cassettes, memory cards, add-on components, and cables can be interrupted or unavailable (or, in some cases, the game itself) becomes inaccessible. Some powerful emulators can simulate console peripherals, allowing you to play full-featured games, such as running Donkey Kong 64 (requires Nintendo 64 Expansion Pak) or injecting old Pokémon events, which equates to free DLC updates before you go. online. Digitization of hardware due to simulation is important because old games are generally written on volatile media and therefore degrade to an unusable level over time.

I think another use of ethically sound simulation is localization. With the development of the industry, localization is no longer an issue, but there are still many new and old games that have not been localized. Fans’ favorite non-localized games receive translations from fans, and it’s not uncommon for non-native speakers to experience foreign games. Polymega is a multi-system retro game console that prides itself on being able to repair games, adding the ability to use original game cassettes to play fan translations. The use of this kind of simulation will only benefit the gaming community because it allows gamers to experience games that they normally cannot experience, and in situations like Polymega, they still support official overseas distribution if possible.

is safely in a gray area of ethics and integrity. When you are the owner of the console, simulation games and games (and "extracted" the necessary files by yourself) land here, completely because of the legal "gray" of the situation. Although I think You are not morally wrong, but there are arguments for and against the legality of "backup ROM". As long as the personal copy remains the same, I see no reason why players cannot improve their experience by mimicking the content they already own.

Now let's get into the actual shades of gray, these opinions may make the critic stand out from the woodwork. My opinion is that if a game is old enough that no one makes money from it, imitating is good too.

Become a niche but darling franchise. Some ports in the original game were made for other devices and countries, but an official version of localization in English has not been released to this day. However, last year, a fan translation patch was released, allowing English gamers to experience the first part of the series. Although it is possible to import a foreign copy of a game from decades ago, and then (completely legally) download a fan translation and apply it using a simulation or a system like Polymega, the creator does not receive money from the money spent doing this. .

While I fully admit that this is legally incorrect, in order to experience gambling in such a legal gray area, and the process seems like it will never be republished, let alone in English, such a process is costly and unnecessary. However, the alternative is much simpler and does not necessarily hurt the industry. However, it is intended that the player will support the official version if it is available.

The propensity of gamers to support the industry, in my opinion, is the most important factor in determining whether imitation of old games will generate profits for the creators. If you use simulation as an alternative to support the industry when the product is easy to buy and generate income for the creators, then this is a form of piracy. However, if simulation is used as a means of continuing to enjoy old games that still make money for creators, then it becomes a form of piracy that hurts the industry.

Overall, I think pretend games are ethically okay if you have all the components, regardless of the gray areas of the law. I also think that while it is legally wrong, as long as you are willing to support the official release, it is acceptable to mimic an old game where no one makes any money anymore. The best use of simulation comes from preserving and beautifying the history of the game, so if the company wants to provide more services, such as virtual consoles, the moral ambiguity of the simulation can become non-existent. After all, if it is always possible to officially buy any game on modern hardware, we may have a different discussion.

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