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Nvidia dlss 2 support geforce now

The latest version of DLSS, the full official version of DLSS 2.2, will be released soon, but Digital Foundry has managed to test the new technology in various games by copying and using the same DLSS library that they have access to to see what improvements it has. has brought DLSS 2.1.

The main problem people encounter when using DLSS 2.1 is visible blur and ghosting in certain situations during motion. This seems to be the main area where DLSS 2.2 looks to improve on its predecessor.

Digital Foundry testers tested DLSS 2.2 on Cyber punk 2077, Death Stranding, and Metro Exodus, and you can see the results below.

Remember that the official release of technology for each of these games should wait until each game developer successfully tests the technology and resolves any compatibility issues. The infamous ghost effect in

Cyberpunk 2077 has been greatly improved in this regard; there is no obvious ghosting in DLSS 2.2, as you can see from the gallery image above. The second picture also shows improvements to the thin and distant power cords, which previously seemed to be disconnected, with more obvious gaps in between. In DLSS 2.2, the effect of

points on smaller distant objects in Death Stranding, especially the greasy water droplets and birds that contrast with the brighter sky, has been reduced in DLSS 2.2, while reducing overall movement Ghost in the process. The ghosting and blurring in the

Metro Exodus have been reduced, as you can see in the image above, the mesh fence shows sharper edges, and the difference between the chain link fence and the rendering of the image behind her is greater.

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