Skip to content

Intel promises more details on xe graphics in august

World of Tanks has been around for a while. The game was first released in 2010, and its number of players has steadily increased. In the process, content and support for new GPU technologies have been added, one of the most talked about topics recently is ray tracing. Ray tracing

is one of the latest technologies. Until now, Nvidia has monopolized its RTX series cards. Ray tracing is a method of reproducing light, light, and shadow in real time. This allows the game to take advantage of impressive lighting and realistic effects.

So far, this technology is only available on RTX cards. As Intel is now going all out and working with developers to introduce ray tracing into their games, this has made the competition even more intense. This is exciting news for developers like Wargaming, who can integrate this feature into their games to attract a wider audience.

This means that you will be able to experience the technology on any DirectX 11 graphics card, which is a huge victory for anyone who cannot experience Nvidia ray tracing due to their own hardware limitations.

Hope that more people can experience the technology, so as to promote further development. Intel brings a dose of healthy competition, which will only promote future development.

Wargame continues to provide more information on how to use the technology in their games, noting that:

"By introducing the ray tracing (RT) technology we developed in Wargaming in close cooperation with Intel, we were able to rebuild the main part of our game Players are of higher quality; when sunlight hits them, its smallest details will cast super-realistic shadows. Ray tracing further immerses you in the intense tank battle atmosphere and provides a more enjoyable gaming experience. "

to the present So far, all of this sounds great and will definitely make it a more beautiful and immersive experience. However, they do have some limitations. So far, the use of this support is limited, and Wargame stated that the technology will only be used for "complete vehicles exposed to direct sunlight." In games where your vehicle will be damaged in a few minutes, this is a major limitation, but it is still worth including content.

I am pleased to hear that Intel allows developers to include this technology in their games and I hope that the restrictions will become less and less over time. It shows that developers are noticing other ways they can introduce these effects into their games without locking the player to some sort of GPU, which is always good news.

Previous article Flight simulator intro games hardware

Leave a comment

Comments must be approved before appearing

* Required fields