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In a recent interview with a Polish newspaper, Rzeczpospolita, Adam Badowski and Adam Kiciński from CD Projekt expressed their views on some important issues.
They talked about the need for mutual respect and tolerance, and the impact on creative work and diversity in the video game industry. They also talked about how these values entered the highly anticipated Cyberpunk 2077.
We have covered some of the key points in the interview, but you can read everything on the CD Projekt website.
On issues such as race and LGBTQ rights, more and more companies support diversity and acceptance.
When asked why they speak publicly about social issues, Adam Kiciński said:
"Because they are important things. People come to CD PROJEKT not just to earn a living. Our business is always rooted in a specific value system."
"We are proud of our diversity, but we also realize that efficient operations require active measures to promote mutual respect and tolerance."
Badowski and Kiciński believe that openness and tolerance are not only important for a more just society, but are also crucial for the creative process.
There is a strong correlation between "openness to the" other and its influence on creativity and motivation, in my opinion this is mainly due to increased sense of security. In an environment where you can be yourself, it is easier to have frank discussions, share ideas and express opinions, which provides a starting point for many interesting activities. Some of the concepts and goals of the
CD Projekt Group pointed out:
"We defend tolerance. We fight all forms of racism, homophobia and xenophobia, because we believe that tolerance is the foundation of creativity and innovation.
Badowski emphasized that the "Witcher" books have a strong anti-racist background, while the video game tries
. "In his literary works, Andrzej Sapkowski dealt with racism very harshly." Like his book, video games recognize the confrontation between humans and "non-humans", namely elves, dwarves, etc. Our game describes the consequences that stigmatize the other, reveals the connection between social inequality and xenophobia, and shows what human beings are like. Don't do it. When they believe they can act with impunity.”
Cyberpunk 2077 Not long ago, the issue of gender mobility in roles caught everyone’s attention.
Players cannot choose male or female, but choose body type. Different aspects of body shape, hairstyle, voice, and clothing can be mixed and matched. This means that players are not subject to binary gender selection.
Marthe Jonkers, Cyberpunk 2077's Lead Concept Artist, said:
"We hope you can create the character you want. So we really want people to freely form their own characters and play the way they want. Way to play.
Badowski and Kiciński believe that, compared to other industries, the video game industry occupies a leading position.
"We have learned a lot from the shortcomings and achievements of our colleagues in the film, literature, and music industries. I think we can implement some novel mechanisms faster."
This does not mean that the video game industry is perfect in all respects. of. However, Kitchinsky went on to say that measures are being taken in the right direction.
"Yes, there are other issues, such as the gendering of female characters, but they are openly discussed, and bold measures are being taken to alleviate them."
Sexual orientation is another thing that video games have solved for some time thing. This is something that other forms of media have been a little hesitant to explore.
"Sexual orientation is in a similar position. For a long time, the taboo for mainstream movies is now changing. It should have been from the beginning: a story of human romance, not a story of fighting for the right to be accepted. "It's great that
companies are becoming more open to change and tolerance. We want more companies in the gaming community to pay attention.
Like most of us, we can't wait to see what Cyberpunk 2077 will look like." Cyberpunk 2077 "will be released on PC, PS4, Xbox One, and Google Stadia on November 19, 2020.