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In the process of marking the next major development in Epic’s continued legal combat history, we heard that Epic Games will not be able to use Apple’s development plans in the future. After Epic blatantly tried to bypass the iOS in-app purchase payment system and continued legal disputes, Apple decided to revoke all Epic's access to its platform. It is difficult to determine exactly what impact this will have in the future, but it may have some consequences.

Epic shared the news via this tweet:

Apple issued a statement to The Verge explaining their views.

"The App Store aims to provide users with a safe and reliable place and provide excellent business opportunities for all developers. Epic has been one of the most successful developers on the App Store and has grown into a multi-billion dollar business covering millions of iOS customers worldwide. We want to keep the company in the Store as part of the Apple Developer Program and its applications. The problem that Epic created for itself is a problem that can be easily solved, and if they send an update to their app, restore it to comply with the guidelines they agree to apply to all developers. We will not make an exception for Epic because we believe that it is wrong to put its commercial interests before the principles of protecting our customers. "

What does this mean? The long-term impact of this move is not entirely clear, but in the short term, it means that Epic may no longer be able to actively develop their Unreal Engine software development kits for iOS and macOS, and They will lose any privileged access to Apple's back-end systems as part of the development plan. If I were a developer using Unreal Engine to develop iOS or macOS games, I would be very anxious now. On the surface, existing games using Unreal Engine 4 will not be immediately affected, but it is likely that these developers will not be able to benefit from the updates or bug fixes available to Unreal Engine for engines on other platforms.

It is hard to imagine, Epic at least has not considered this possibility. They deliberately and clearly violated the terms of the agreement with Apple so that Apple can respond by terminating the agreement, which is not surprising to Epic. It raises the question of the extent to which game engine developers should be responsible for maintaining at least friendly and professional relationships with major platform owners. Even if it concludes that Epic's complaint is completely legal, Epic can prove its reasons in many other ways without putting developers using its tools in the crossfire of this dispute. If Epic simply removes Fornite from the App Store, and if they no longer agree to the App Store terms that they previously agreed to, then the Unreal Engine developers for the Apple platform can continue to do so without having to deal with this situation.

If it's epic, it's clear that this dispute can extend to developers who are not directly involved, but it should continue anyway, I'd say it looks bad. It is not yet clear what will happen to games like The Artful Escape and Oceanhorn 2. Both are Unreal Engine games and are in Apple Arcade. It is not clear what will happen to the released game, but it is still in continuous development, like PUBG Mobile.

At least we can find some humor in these events. If you look at the timeline, on Monday the 17th Epic received a message from Apple, announcing that it plans to cancel its developer access. The account will be canceled on Friday the 28th. Apple gave them two weeks, also known as two weeks. Interesting coincidence or deliberately aggravating the injury? Your guess is the same as mine.

Perhaps in the future, when considering which engine to use, developers should not only consider technical features, development features, and performance levels, but also the ability of engine developers to maintain professional relationships with top licensees. engine rigs, and if they have you can launch a lengthy legal action and a public stone war with major rig holders over revenue share disputes.

All current history emphasizes the advantages of a more open system (like a PC) in which Microsoft manages Windows, but they cannot decide who can and who cannot publish games for Windows. Apple tends to make things more locked in, which is of course preferred by some users, but for open platforms like Windows, Microsoft hasn't wielded the same power, nor can it turn off future engine comfort on the platform in around here. If you care about games, this provides a very strong reason to buy a PC instead of a Mac.

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