Bethesda stamps doom eternal with a november 22 2019 release date
You may soon be able to reproduce pixel art gems like Stardew Valley without the blurry images that plague higher resolutions with AMD GPUs.
According to the October Linux driver patch file, AMD is configured to add integer scaling to its Radeon graphics driver. At the end of last month, there were no less than 14 direct references to this feature in the Linux patch, indicating that it will come sooner or later. This clip was obtained via Twitter by 0x22h. The
deployment is likely to follow the major Adrenalin driver update in December.
Integer scaling is not the cutting-edge technology I am talking about. It can be said to be a relatively niche technology, but so far, it is still the most needed feature for AMD GPU users, as shown in the survey sent to users on the Adrenalin review page. As proved. The
feature allows low-fidelity games (such as those with cute pixel art styles and retro titles) to appear clearer at higher resolutions, especially 1440p and 4K. In other words, the graphics get higher fidelity. It also has the advantage of upgrading old games at higher resolutions, so they look significantly better.
Without it, the graphics have a unique blur quality, which can be dazzling, and with the arrival of higher resolutions, gamers will be amazed.
Intel and Nvidia have implemented integer scaling in recent months, so it makes sense for AMD to follow suit, and as mentioned above, there is a clear need for this feature.
It will be interesting to see if AMD introduces integer scaling to its entire Radeon GPU series or just some of the newer models. NVIDIA’s version of this feature was released in August, but it is only available for Gen 11 and higher GPUs.