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After a less-than-ideal launch last month, retail giant Amazon's first mature game, shooter hero Crucible, is shedding some excess fat.

In a statement released late last week, developer Relentless Studios announced that it would be canceling two of the three existing Crucible modes. The developer explained that players have entered Heart of the Hive mode in droves, while the other two, Harvest Command and Alpha Hunters, were rarely loved by the first wave of Crucible players.

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Relentless Studios explained: "The community is united around the heart of the hive in an amazing way. Looking to the future, we will put all our efforts into the heart of the hive and what we can do to make the model shine. Focusing on one mode allows us to optimize the design of the core system without having to compromise to support the three game modes. This means that we will retire Harvester Command and Alpha Hunters in the foreseeable future. Once our new player experience is improved, we will soon remove Alpha Hunters from the list of game modes and harvester commands. "

By copying the heart of the hive, developers hope to use this model to improve its core system to provide more focused game memory. Relentless detailed a two-stage strategy to achieve this goal.

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First of all, the developers will focus on the features that bring requests to Crucible, such as voice chat, an improved ping system, minimaps, surrender options, and a system for handling AFK players. In addition, we will also strive to improve performance and playability in an all-round way, especially by improving frame rate, hit feedback, matching and introducing tutorials to help first-time players familiarize themselves with the Crucible experience.

The second phase will introduce new systems and enhancements to enhance the crucible experience. Relentless explained that these will be selected based on player feedback. Despite this, the developers have set out to rework the Hives map, improve enemy creatures, add custom games, and improve Crucible's social features.

Although Relentless is focusing its resources to improve the game, the developers are putting the first season of Crucible aside. “We will also use our time in PreSeason as an opportunity to devote our full attention to the parts of Crucible that resonate the most with you and our community,” Relentless said.

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