Apple moves to terminate epic games developer accounts
In the process of marking the next major development in Epic’s continued legal combat history, we heard that Epic Games will not be able to use Apple’s development plans in the future. After Epic blatantly tried to bypass the iOS application purchase payment system and continued legal disputes, Apple decided to revoke Epic all access to its platform. It is difficult to determine exactly what impact this will have in the future, but it may have some consequences.
Epic shared the news via this tweet:
Apple issued a statement to The Verge explaining their views.
"The App Store aims to provide users with a safe and reliable place and provide excellent business opportunities for all developers. Epic has always been one of the most successful developers on the App Store, growing into a multi-billion dollar business covering millions of iOS customers around the world. We really want to keep the company in the Store as part of the Apple Developer Program and its apps. The issue that Epic created for itself is a problem that can be easily solved, and if they send an update to the app, please restore it to meet the guidelines that they agree to and apply to all developers. We will not make an exception for Epic because we believe it is wrong to put your business interests before the principles of protecting our customers. "Chapter
What does this mean? The long-term impact of this move is not fully understood, but in the short term, it means that Epic will no longer be able to actively develop the Unreal Engine Software Development Kit for iOS and macOS. Losing any rights privileged access as part of the development plan, they entered Apple's back-end system. If I were a developer using Unreal Engine to develop games for iOS or macOS, I would be very anxious now. On the surface, existing games that use Unreal Engine 4 will not be immediately affected, but it is likely that these developers will not be able to benefit from the updates or bug fixes available to Unreal Engine for engines on other platforms.
It is hard to imagine, Epic at least has not considered this possibility. They deliberately and clearly violated the terms of the agreement with Apple so that Apple can respond by terminating the agreement, which is not surprising to Epic. It raises the question of the extent to which game engine developers should be responsible for maintaining at least friendly and professional relationships with major platform owners. Even if it is concluded that Epic's complaint is completely legal, Epic can still prove its reason in many other ways without letting developers who use its tools get involved in the conflict. If Epic simply removes Fornite from the App Store, and if they no longer agree to the App Store terms they previously agreed to, maybe Unreal Engine developers for the Apple platform can continue to do so without having to deal with this situation. .
If Epic is well aware that this dispute may extend to developers who are not directly involved, but must proceed anyway, I would say that this looks terrible. It is unclear what will happen to games like The Artful Escape and Oceanhorn 2. They are both Unreal Engine games and are on Apple Arcade. For games that have been released but are still under development (such as PUBG Mobile), it is still unclear.
At least we can find some humor in these events. If you look at the timeline, on Monday the 17th Epic received a message from Apple, announcing that it plans to cancel its developer access. The account will be canceled on Friday the 28th. Apple gave them two weeks, also known as two weeks. Interesting coincidence or deliberately aggravating the injury? Your guest is as good as mine.
Perhaps in the future, when considering which engine to use, developers should not only consider technical functions, development features, and performance levels, but also consider the ability of engine developers to maintain professional relationships with the incumbents of each major platform, and whether they are possible Initiated lengthy legal proceedings and open confrontations with major platform owners over revenue sharing disputes.
The entire ongoing story highlights the advantages of more open systems (such as PCs) in which Microsoft manages Windows, but they cannot decide who can and who cannot publish games for Windows. Apple tends to make things more locked-in, which is of course preferred by some users, but for open platforms like Windows, Microsoft has not exerted the same power, nor can it shut down the future of engines on the platform to make it easier. If you Mind playing games on a PC, this is a very reliable case of buying a PC instead of a Mac.