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Anti cheat effects

Recently, the highly acclaimed "Doom Eternal" has come under fire for introducing Denuvo anti-heat software that is required to be installed in the game. For a game that was once popular, this isn't the first time that anti-cheat measures have been placed at the center of strong opposition (we're sure it won't be the last), but why has it been so widely criticized? to the game for implementing it? An anti-cheat system? Cheats And how do cheats as a whole affect modern games? Are there cheats in modern games?

Doom Eternal Anti Cheat

Let's get started with Doom Eternal and how Denuvo caused the game to drop in gamer community estimates so far. First, let's look at the impact of cheat fighting on the game itself.

was deployed as part of the first Doom Eternal update, Denuvo downloads are actually inevitable for those who want to continue playing Doom with the latest version installed, which means they can access multiplayer games and Online functions and other functions.

On the surface, you would not expect features like anti-cheat to cause this kind of reaction. In fact, the piracy community may sneer and despise anti-cheat software. The multiplayer troll crowd may not be satisfied with its inclusion, but why are ordinary gamers frustrated because their abilities are deprived? deceive? They, especially if they intend to play fairly?

This is because the Denuvo software that needs to run now is so bad that some players cannot play the game. GSync crashed, causing terrible screen tearing, the frame rate dropped to a mess, and even reportedly locking some 120hz screens to only 60hz, which is not a good thing.

So in fact, Doom Eternal is currently being criticized by angry players (at the time of writing) for not enjoying game time at all, which is not good. Bethesda later commented to the fan base, stating that it will be completely removed from the game, and after the update just launched, Denuvo will no longer appear in the game at all.

This is good news for PC gamers running Doom Eternal on their PC. After all, Denuvo not only affected the game, but also caused the Windows dashboard to crash and block the firewall of certain applications, resulting in update delays, antivirus scan errors, and various errors that should not be caused by any game. personal computer.

The big picture of anti-cheating

But this is just a game. We recently learned that while the Metro series is one of the first to use Denuvo software in their games, it will be removed in the next Metro Exodus update. Although the DRM version of Denuvo is just as unpopular as the version of the software in Doom, the reasons are different, mainly the drop in frame rate and endless updates.

Although the DRM version has appeared since its release, the developer claims that it was mainly to prevent product piracy (this must be linked to Doom Eternal, because it originally came with corrupted source code, which led to early piracy), so although Metro seems to have a good reason to quit Denuvo, but it is always just an excuse.

In fact, anti-piracy measures are one of the main reasons to put Denuvo and other software and DRM products in the game to ensure that the product sells well in the critical first months of the game's life cycle, not just the flood immediately after. free torrent site.

It is difficult for us to blame the developers for working hard to achieve this goal: the game is ultimately the product, if we want to see more of our favorite games, then we must put the money in the developer's pocket. Also, it is a good goal to keep the game cheat-free in a multiplayer game, and many people will agree and encourage this goal.

When there is a problem with anti-cheat software, such as Denuvo, it has a negative impact on the product itself. Also, if it starts to have a broader impact on the operating system you're running, you'll ask yourself: does anti-cheat do more harm than good, and how does it differ from malware in the first place, besides its facts. It is applied by the developer so that the game can run, instead of solving the problem like a traditional virus.

Sadly, once the game is on the market, it is only a matter of time before it is cracked, hacked, and cheated. This is how the game appeared on the PC from the beginning, and now there are even illegal competitions, to see which pirate can crack and upload the game in a complete state in the shortest possible time - it is illegal, but it shows that the Internet is very A big part is how committed to hacking and how committed to installing anti-piracy software you can get into the game, regardless of the developer's intent.

With this in mind, we can argue that anti-cheat software does more harm to those it is trying to protect than it actually appears to prevent it. Chapter

Why Do People Cheat?

Actually, there is no simple answer to why people cheat in games. The most obvious thing that comes to mind is that when it comes to multiplayer games, there are a lot of players who lack the real skills to really compete independently; in these cases, they feel the need to install things like pointing robots or geckos. they will have a better chance of winning the game.

Obviously this gives these particular players a huge advantage

It's fun to enter the game with some of the best people on the scene and play much better than any of them dreamed of. In fact, for people who use cheats, it can be considered a harmless pleasure, an emotion that they do not consider other people in the game: selfish, but understandable.

Then there are claims that many of the cheaters in the game come from countries such as China and Russia. Believe it or not, many of these claims are based in reality. Whether it is personal enjoyment or a "must win" mentality, there are too many reasons why someone might join the game regardless of the rules and compete with an unfair advantage.

But in fact, the only reason I absolutely can't cheat is the sense of progress. Although it is certain that you will progress by yourself through the level system of the game, unlocking any weapon or function that comes with the progress system, but you will not feel that you have earned it.

Have you ever played a single player game in God mode? It's fun and you don't think you can touch it, but once you turn it off, you'll definitely feel like you don't know how to actually play this game - invulnerability gives you a sense of security, which means you never have to understand the mechanics in which game designers have spent hours thinking; in fact, it robs you of the fun of the game.

is also suitable for multiplayer games. Suppose I turn on my traps, jump into the COD game, and rise to the highest level. Realistically, I can't hope to disable cheats, get into the game, and be as good as other players in the same lobby. For the same reason, you wouldn't expect me to have the same gaming experience as someone who naturally leveled up, experiencing both the hard-won climax of the game and the low ebb of losing the game.

The old saying is good, not good for you, to me this is correct in a multiplayer cheat game. But this is not always the case when the rules of the game are changed.

Modifications under Anti-Cheat

We cannot talk about the impact of anti-cheat on the game without addressing the following facts: Different types of game experience modification.

Modifying the game can mean a lot of different things for many people. For some people, this is a way to add content to the title, otherwise it may be too short, improve the texture, add additional content, or just throw Come out some crazy stuff to add to the pure fun of the mix. There are many reasons why people may want to add mods to the game, but what makes this tricky is that the basic steps taken to modify the game are the same as those used to set up cheats in a multiplayer game to break the game.

From a developer's point of view, the only way to truly prevent cheating technology from leaking into your game is to lock the source code, and then implement heat protection technology that relies on DRM to prevent cheating technology from entering your game or incurring user sanctions. Development or Load the module.

There are two real points here. The first is that mods have been the main content of the gaming community for many years, and because heat protection software like Denuvo does not distinguish between well-intentioned fun and cheating, it may have a drastic effect. If software like Denuvo does not become more standardized and intuitive, then in the modding community in the next few years.

Suppose that in the future, anti-cheat software becomes so intrusive and controllable that ordinary gamers can no longer install modules in the main game. Software like Denuvo makes it nearly impossible for casual gamers to put their files in the game; the modding community itself may turn to things like hacking to develop different plugins that they are used to.

Really, this is a huge blow to the PC gaming community. The modification should be to increase the fun of the game and even encourage programming and interest in video game development. In fact, it's fair to say that it's not just the many people who make video games that we now know and love who have piqued your interest in game development for the first time.

Banning video game modules implemented through anti-cheat software back doors will undoubtedly hurt not only those who like to modify games, but also sales of games with intrusive software like Denuvo. Gaming boycotts are common in the gaming community. There are many reasons that PC gamers decide not to buy certain games, but anti-cheat software quickly rises to the top of the list. Between Intrusive DRM and Loot Boxes,

is about Denuvo and the Like. The second point I want to make is that you are changing the goals you can achieve with the products you have purchased access to. While unpopular at some point, we know that clients like Steam provide special support for unlicensed game mods, consolidating game mods as additional game features, rather than illegal asset mods that need to be combated.

I mean, if you buy a game and choose to change the files on your own computer,

Confusion of well-intentioned level mods, graphical enhancements, and quality of life improvements with disruptive games and bad multiplayer hackers, especially when the same anti-cheat software can't spread the single-player cheats of a multiplayer game, they do so single player only. The gaming experience becomes excruciating, just like they did in Doom.

A fix on the horizon?

Now when I release my copy of the Master Chief Collection on Steam, I have a choice. I can run MCC with anti-cheat enabled or disabled; this gives me the option to run mods and play homemade content. For many different games this may be the best way forward, especially those games where single and multiplayer content are equally popular, of course, when I play MCC and enter the competitive arena where points are important, I hope there is It is an anti-cheat to control another player (no matter how effective it is in the current state).

On the contrary, when I want to joke with my friends and play some crazy and outrageous scenes, I prefer to enjoy the existence of mods; in fact, I encourage them, they can be a good way to extend the life of any game, and usually they can Bring a new type of fun and fascinating game; take a look at the Horse Riding and Blade and Slash series.

Call of Duty is currently doing something similar, but slightly different. They are currently lobbying all players suspected of cheating in the game, which means that the only person deceived is the cheater himself.

Although the effectiveness of this strategy remains to be seen (changes such as IP changes, or even changes such as player code changes are a challenge), some people may want to choose to play five regular multiplayer games, just to gain insights Some crazy fun was gained in the modified game afterwards.

The issue of piracy is a question I answered bitterly: it will not disappear. Of course it will slow you down and protect your initial sales, but people who really want to hack the game will always hack it, regardless of whether their heat-resistant DRM puts them in trouble within a month or a year. Of course, removing anti-cheat measures while keeping insecure software and locked source code is a better way to solve the problem of piracy, rather than ruining everyone's fun with half-baked third-party Denuvo-type implementations.

Really, the only way forward in the world of anti-cheat software is not only to improve the software itself, but also to accept that there is a community in the game world that really wants to run cheats and welcome them, whether in form from something like targeting robots Actual cheating, or just a mod that looks and acts like cheating, but is actually just a way for people to enjoy their game to a greater extent.

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